What Do Player Ratings Mean?
Each rating reflects a specific basketball skill. There are no "useless" attributes — every one has its place on the court. Below we explain what they mean in basketball terms.
Is there one "best" rating?
No — and that is deliberate design. Every rating does real work in games, but its value is contextual. Your position defines which skills form a player's core, while your tactics and the opponent's style decide which skills matter most tonight: speed shines against fast teams, strength against physical ones, passing unlocks team basketball, and 1v1 skills power isolation sets. There are no useless attributes and no single universal answer — invest in what the player's role and your system actually use.
OVR and overall contribution
OVR is a summary of a player's profile and a long-term signal of his expected contribution to team strength. It is not a direct match bonus: on any given day, a player's value comes from the combination of his ratings, role, tactics, opponent, fatigue and game context.
Ratings are not judged in isolation from the basketball situation. Each has a meaningful purpose, but they are not equally important in every possession. The system is calibrated so their average value remains balanced across positions, tactics and opponents, without creating one universally dominant rating.
Scoring
Three-Point (3Pt)
Determines how often a player hits shots from beyond the arc. A high three-point rating forces the defense to spread out, creating space for teammates.
Mid-Range (2Pt)
Determines accuracy from mid-range. A versatile skill valuable in both half-court sets and transition.
Close Range / Inside Scoring (Ins)
Ability to score near the basket. The most important skill for big men, determining their threat level in the paint.
Dunking (Dnk)
Ability to finish plays with dunks. A high dunk rating improves two-point accuracy even through contact.
Free Throws (FT)
Determines free throw accuracy. Critical in close games — a weak free throw shooter will become the opponent's target.
Playmaking
Passing (Pss)
Determines passing accuracy and turnover rate. A good passer elevates the entire team's offense.
Dribbling (Drb)
Ball handling. Essential for guards, allows creating opportunities and avoiding steals.
Offensive IQ (oIQ)
Ability to make the right decisions on offense. A player with high oIQ knows when to shoot and when to pass.
Defense
Defensive IQ (dIQ)
The primary defensive attribute. Determines how well a player reads the opponent, chooses position, and avoids fouls.
Stealing (Stl)
Ability to intercept the ball — decides which defender picks off a pass. Most dangerous against weak ball handlers when your team is pressuring.
Shot Blocking (Blk)
Ability to block shots. The primary defensive weapon for big men, forcing opponents to avoid inside attempts.
Rebounding
Offensive Rebound (OReb)
Ability to grab offensive rebounds. Adds extra possessions and second-chance points.
Defensive Rebound (DReb)
Ability to secure defensive rebounds. Ends opponent possessions and prevents second-chance opportunities.
Physical Attributes
Speed (Spd)
Movement speed on the court. Helps defend the three-point line — fast defenders pressure perimeter shooters.
Strength (Str)
Physical strength. Helps defend mid-range shots and protects against injuries.
Vertical / Jumping (Jmp)
Improves shot blocking and rebounding. A high vertical leap helps compensate for lack of height.
Stamina (End)
Determines how quickly a player tires. High endurance allows playing more minutes at a high level.